Enum MapMode
Identifies how a graphics resource will be mapped into CPU address space.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum MapMode : byte
  Fields
| Name | Description | 
|---|---|
| Read | A read-only resource mapping. The mapped data region is not writable, and cannot be used to transfer data into the graphics resource.  | 
      
| ReadWrite | A read-write resource mapping. The mapped data region is both readable and writable.  | 
      
| Write | A write-only resource mapping. The mapped data region is writable, and will be transferred into the graphics resource when UnmapMemory(GraphicsResource, uint) is called.  |