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    Enum MapMode

    Identifies how a graphics resource will be mapped into CPU address space.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public enum MapMode : byte

    Fields

    Name Description
    Read

    A read-only resource mapping. The mapped data region is not writable, and cannot be used to transfer data into the graphics resource.

    ReadWrite

    A read-write resource mapping. The mapped data region is both readable and writable.

    Write

    A write-only resource mapping. The mapped data region is writable, and will be transferred into the graphics resource when UnmapMemory(GraphicsResource, uint) is called.

    Extension Methods

    DX11ExtensionsMethods.ToDirectX(MapMode, bool)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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