Enum PrimitiveTopology
How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum PrimitiveTopology
Fields
Name | Description |
---|---|
LineList | Interpret the vertex data as a list of lines. |
LineListWithAdjacency | Interpret the vertex data as a list of lines with adjacency data. |
LineStrip | Interpret the vertex data as a line strip. |
LineStripWithAdjacency | Interpret the vertex data as a line strip with adjacency data. |
Patch_List | Interpret the vertex data as a patch list. |
PointList | Interpret the vertex data as a list of points. |
TriangleList | Interpret the vertex data as a list of triangles. |
TriangleListWithAdjacency | Interpret the vertex data as a list of triangles with adjacency data. |
TriangleStrip | Interpret the vertex data as a triangle strip. |
TriangleStripWithAdjacency | Interpret the vertex data as a triangle strip with adjacency data. |
Undefined | The IA stage has not been initialized with a primitive topology. |