Enum PrimitiveTopology
How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum PrimitiveTopology
  Fields
| Name | Description | 
|---|---|
| LineList | Interpret the vertex data as a list of lines.  | 
      
| LineListWithAdjacency | Interpret the vertex data as a list of lines with adjacency data.  | 
      
| LineStrip | Interpret the vertex data as a line strip.  | 
      
| LineStripWithAdjacency | Interpret the vertex data as a line strip with adjacency data.  | 
      
| Patch_List | Interpret the vertex data as a patch list.  | 
      
| PointList | Interpret the vertex data as a list of points.  | 
      
| TriangleList | Interpret the vertex data as a list of triangles.  | 
      
| TriangleListWithAdjacency | Interpret the vertex data as a list of triangles with adjacency data.  | 
      
| TriangleStrip | Interpret the vertex data as a triangle strip.  | 
      
| TriangleStripWithAdjacency | Interpret the vertex data as a triangle strip with adjacency data.  | 
      
| Undefined | The IA stage has not been initialized with a primitive topology.  |