Enum ShaderStages
Specifies the usage of a resource in shaders.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum ShaderStages : short
Fields
Name | Description |
---|---|
AnyHit | The Raytracing anyHit shader stage. |
ClosestHit | The Raytracing closestHit shader stage. |
Compute | The compute shader stage. |
Domain | The domain shader stage. |
Geometry | The geometry shader stage. |
Hull | The hull shader stage. |
Intersection | The Raytracing intersection shader stage. |
Miss | The Raytracing miss shader stage. |
Pixel | The pixel shader stage. |
RayGeneration | The Raytracing raygeneration shader stage. |
Undefined | No stages. |
Vertex | The vertex shader stage. |