Enum TextureFilter
Filtering options during texture sampling.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum TextureFilter : byte
  Fields
| Name | Description | 
|---|---|
| Anisotropic | Use anisotropic interpolation for minification, magnification, and mip-level sampling.  | 
      
| MinLinear_MagLinear_MipLinear | Use linear interpolation for minification, magnification, and mip-level sampling.  | 
      
| MinLinear_MagLinear_MipPoint | Use linear interpolation for minification and magnification; use point sampling for mip-level sampling.  | 
      
| MinLinear_MagPoint_MipLinear | Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling.  | 
      
| MinLinear_MagPoint_MipPoint | Use linear interpolation for minification; use point sampling for magnification and mip-level sampling.  | 
      
| MinPoint_MagLinear_MipLinear | Use point sampling for minification; use linear interpolation for magnification and mip-level sampling.  | 
      
| MinPoint_MagLinear_MipPoint | Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling.  | 
      
| MinPoint_MagPoint_MipLinear | Use point sampling for minification and magnification; use linear interpolation for mip-level sampling.  | 
      
| MinPoint_MagPoint_MipPoint | Use point sampling for minification, magnification, and mip-level sampling.  |