Enum TextureFlags
Identifies how to bing a texture.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum TextureFlags : byte
  Fields
| Name | Description | 
|---|---|
| DepthStencil | A texture usable as a depth stencil buffer.  | 
      
| GenerateMipmaps | Enables MIP map generation by GPU  | 
      
| None | No option.  | 
      
| RenderTarget | A texture usable as render target.  | 
      
| ShaderResource | A texture usable as a ShaderResourceView.  | 
      
| UnorderedAccess | A texture usable as an unordered access buffer.  |