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    Interface IMouseJoint2D

    Interface for a Mouse Joint 2D physics.

    Inherited Members
    IJoint2D.InternalJoint
    IJoint2D.BodyA
    IJoint2D.BodyB
    IJoint2D.LocalAnchorA
    IJoint2D.LocalAnchorB
    IJoint2D.ReactionForce
    IJoint2D.ReactionTorque
    IJoint2D.IsActive
    IJoint2D.BreakPoint
    IJoint2D.OnBroke
    Namespace: Evergine.Common.Physics2D
    Assembly: Evergine.Common.dll
    Syntax
    public interface IMouseJoint2D : IJoint2D

    Properties

    DampingRatio

    Gets or sets the damping ratio.

    Declaration
    float DampingRatio { get; set; }
    Property Value
    Type Description
    float

    FrequencyHz

    Gets or sets the frequency in Hz.

    Declaration
    float FrequencyHz { get; set; }
    Property Value
    Type Description
    float

    MaxForce

    Gets or sets the maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).

    Declaration
    float MaxForce { get; set; }
    Property Value
    Type Description
    float

    Target

    Gets or sets the initial world target point. This is assumed to coincide with the body anchor initially.

    Declaration
    Vector2 Target { get; set; }
    Property Value
    Type Description
    Vector2

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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