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    Interface ISimulation2D

    Interface for Simulation2D.

    Inherited Members
    IPausable.State
    IPausable.Initialize()
    IPausable.Pause()
    IPausable.Resume()
    IDisposable.Dispose()
    Namespace: Evergine.Common.Physics2D
    Assembly: Evergine.Common.dll
    Syntax
    public interface ISimulation2D : IPausable, IDisposable

    Properties

    AllowSleeping

    Gets or sets a value indicating whether allow sleeping.

    Declaration
    bool AllowSleeping { get; set; }
    Property Value
    Type Description
    bool

    CollisionList

    Gets the colllision list.

    Declaration
    IEnumerable<ICollisionInfo2D> CollisionList { get; }
    Property Value
    Type Description
    IEnumerable<ICollisionInfo2D>

    DrawFlags

    Gets or sets the debug draw flags.

    Declaration
    DebugDrawFlags DrawFlags { get; set; }
    Property Value
    Type Description
    DebugDrawFlags

    Gravity

    Gets or sets the global gravity vector.

    Declaration
    Vector2 Gravity { get; set; }
    Property Value
    Type Description
    Vector2

    InternWorld

    Gets the internal native world instance.

    Declaration
    object InternWorld { get; }
    Property Value
    Type Description
    object

    IsLocked

    Gets a value indicating whether the world is locked (in the middle of a time step).

    Declaration
    bool IsLocked { get; }
    Property Value
    Type Description
    bool

    PositionIterations

    Gets or sets the position iterations.

    Declaration
    int PositionIterations { get; set; }
    Property Value
    Type Description
    int

    VelocityIterations

    Gets or sets the velocity iterations.

    Declaration
    int VelocityIterations { get; set; }
    Property Value
    Type Description
    int

    WorldScale

    Gets or sets the world scale. By default, the scale of the world is 1unit = 1meter.

    Declaration
    float WorldScale { get; set; }
    Property Value
    Type Description
    float

    WorldStaticBody

    Gets the world static body.

    Declaration
    IRigidBody2D WorldStaticBody { get; }
    Property Value
    Type Description
    IRigidBody2D

    Methods

    CreateColliderShape<T>()

    Instantiate a new Collider shape.

    Declaration
    T CreateColliderShape<T>() where T : IColliderShape2D
    Returns
    Type Description
    T

    The new collider shape.

    Type Parameters
    Name Description
    T

    The ColliderShape type.

    CreateJoint<T, J>(J)

    Creates a Joint.

    Declaration
    T CreateJoint<T, J>(J jointDef) where T : IJoint2D where J : JointDef2D<T>
    Parameters
    Type Name Description
    J jointDef

    The joint definition instance.

    Returns
    Type Description
    T

    The new joint instance.

    Type Parameters
    Name Description
    T

    The Joint type.

    J

    The Joint definition type.

    CreateRigidBody(RigidBodyDef2D)

    Creates a RigidBody 2D.

    Declaration
    IRigidBody2D CreateRigidBody(RigidBodyDef2D bodyDef)
    Parameters
    Type Name Description
    RigidBodyDef2D bodyDef

    Body definition.

    Returns
    Type Description
    IRigidBody2D

    The rigid body instance.

    DebugDraw()

    Draw the debug information.

    Declaration
    void DebugDraw()

    RemoveJoint(IJoint2D)

    Remove the joint from the physic world.

    Declaration
    void RemoveJoint(IJoint2D joint)
    Parameters
    Type Name Description
    IJoint2D joint

    The joint to remove.

    RemoveRigidBody(IRigidBody2D)

    Removes a RigidBody 2D from the world.

    Declaration
    void RemoveRigidBody(IRigidBody2D body)
    Parameters
    Type Name Description
    IRigidBody2D body

    The body to remove.

    SetDebugDraw(ISimulationDebugDraw2D)

    Sets the debug draw of Simulation 2D.

    Declaration
    void SetDebugDraw(ISimulationDebugDraw2D debugDraw)
    Parameters
    Type Name Description
    ISimulationDebugDraw2D debugDraw

    The deubg draw instance.

    Step(TimeSpan)

    Take a time step. This performs collision detection, integration, and constraint solution.

    Declaration
    void Step(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    the amount of time to simulate, this should not vary.

    Events

    BeginCollision

    Called when two fixtures begin to touch.

    Declaration
    event ContactDelegate BeginCollision
    Event Type
    Type Description
    ContactDelegate

    EndCollision

    Called when two fixtures cease to touch.

    Declaration
    event ContactDelegate EndCollision
    Event Type
    Type Description
    ContactDelegate

    OnPhysicStep

    Event fired when the physics will do an step

    Declaration
    event EventHandler OnPhysicStep
    Event Type
    Type Description
    EventHandler

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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