Class DistanceSortingMesh
Sorting mesh algorithm based on the distance to the camera.
Inherited Members
Namespace: Evergine.Framework.Graphics.Sorting
Assembly: Evergine.Framework.dll
Syntax
public class DistanceSortingMesh : SortingMesh
Methods
EncodeDistance(float)
Encode the float distance into a unsigned integer.
Declaration
public static uint EncodeDistance(float distance)
Parameters
Type | Name | Description |
---|---|---|
float | distance | The float distance. |
Returns
Type | Description |
---|---|
uint | The uint encoded distance. |
FillSortingKeys(DrawContext, FastList<RenderObjectInfo>, int, int, SortKey[])
Fill the sorting key array.
Declaration
public override void FillSortingKeys(DrawContext drawContext, FastList<RenderObjectInfo> renderObjects, int count, int offset, SortKey[] sortKeys)
Parameters
Type | Name | Description |
---|---|---|
DrawContext | drawContext | The draw context. |
FastList<RenderObjectInfo> | renderObjects | |
int | count | The number of meshes to render. |
int | offset | The offset in render mesh. |
SortKey[] | sortKeys | The array of sort keys to fill. |