Enum HideFlags
Mask that indicates saving and visiblity in Editor.
Namespace: Evergine.Framework
Assembly: Evergine.Framework.dll
Syntax
[Flags]
public enum HideFlags
  Fields
| Name | Description | 
|---|---|
| DontSave | The object will not be saved to the scene.  | 
      
| DontShow | The object will be hidden from the visual entity tree.  | 
      
| None | Default, don't hide.  |