Search Results for

    Show / Hide Table of Contents

    Namespace Evergine.Framework.Services

    Classes

    AssetsService

    This class is used to load and unload all the scene assets (music, sound, textures,...).

    AssetsService.AssetInfo

    Asset info class.

    Clock

    Application Clock.

    ErrorHandler

    Error handler service.

    FastRandom

    Random number generator service (based on XOR shift technique).

    ForegroundTaskSchedulerService

    The service used to execute enqueued tasks in the Evergine thread.

    GraphicsPresenter

    Application graphic presenter.

    Random

    Random number generator service.

    ScreenContextManager

    Service to manage the transitions between ScreenContext instances.

    Service

    This class is used as a base for different game services that are available application wide.

    ServiceInterceptor

    Manages Service instances from registered in the Container.

    Settings

    This class represent the application settings.

    SoftwareKeyboardService

    Abstract service for software keyboard requests.

    Storage

    Allows access to an isolated storage area containing application files.

    Timer

    Represents a timer that executes an action every certain time.

    TimerFactory

    Factory to create Timer objects.

    UpdatableService

    Specialized class for a Service that needs to be updated constantly.

    WorkActionScheduler

    Represents an object that handles the update and management of IWorkAction instances.

    XRPlatform

    Factory to create Timer objects.

    Interfaces

    IUpdatableWorkAction

    Represent a Work Action that has an Update method.

    IWorkAction

    Represent a Work Action to perform something.

    IWorkAction<T>

    Represent a Work Action to perform something that return a value.

    Enums

    WorkActionState

    State of a IWorkAction at a given point of time.

    Delegates

    ScreenContextManager.SceneChanged

    Delegate used to OnActivatingScene event.

    In This Article
    Back to top
    Generated by DocFX