Enum ClientStates
State values for a client.
Namespace: Evergine.Networking.Client
Assembly: Evergine.Networking.dll
Syntax
public enum ClientStates
Fields
Name | Description |
---|---|
Disconnected | The client is no longer connected (to any server). Connect to a server to go on. |
InLobby | Connected to a matchmaking server. You might use matchmaking now. |
Joined | The client entered a room. The CurrentRoom and Players are known and you can now raise events. |
Joining | Transition state while joining or creating a room on the server. |
Leaving | Transition state when leaving a room. |