Enum ClientStates
State values for a client.
Namespace: Evergine.Networking.Client
Assembly: Evergine.Networking.dll
Syntax
public enum ClientStates
  Fields
| Name | Description | 
|---|---|
| Disconnected | The client is no longer connected (to any server). Connect to a server to go on.  | 
      
| InLobby | Connected to a matchmaking server. You might use matchmaking now.  | 
      
| Joined | The client entered a room. The CurrentRoom and Players are known and you can now raise events.  | 
      
| Joining | Transition state while joining or creating a room on the server.  | 
      
| Leaving | Transition state when leaving a room.  |