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    Bind SceneManagers

    Using [BindSceneManager] attribute allows the developer to stablish dependencies with a SceneManager registered in the Scene.

    // Bind the RenderManager of the scene...
    [BindSeneManager]
    private RenderManager renderManager;
    
    Note

    [BindSceneManager] can be used inside Components and SceneManagers. In other case the binding cannot be resolved

    [BindSceneManager] Properties

    This attribute offers several ways to customize:

    isRequired (default true)

    If the value is true the dependency is required to be resolved, in other case, the current Component won't be attached.

    The isRequired value has the same functionality than [BindComponent] (see [Bind Components](bind_components.md for further details)).

    For example, if this is all Services registered inside the Application Container:

    this.managers.AddManager(new EntityManager());
    this.managers.AddManager(new AssetSceneManager());
    this.managers.AddManager(new BehaviorManager());
    this.managers.AddManager(new RenderManager());
    this.managers.AddManager(new EnvironmentManager());
    

    The following component will be attached because the EnvironmentManager has been registered:

    public class MyComponent : Component
    {
        [BindSceneManager]
        private EnvironmentManager environmentManager;
    
        // ...
    }
    

    However, in that case, the dependency will fail because PhyisicManager3D is not registered in the scene:

    public class MyComponent : Component
    {
        [BindSceneManager]
        private PhyisicManager3D physicManager;
    
        // ...
    }
    
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