Particle System Editor

Particle system Editor allows the editing of particle system assets. Double click over a Particle System asset shown in Assets Details will open this editor. The editor is composed of 4 main parts:
Viewport
Shows the Particle System with the current configuration. The user can orbit, zoom and pan the camera.

| Actions | Description |
|---|---|
| Left mouse button | To rotate the camera around the particle system. |
| Right mouse button | To rotate two lights around the particle system. |
| Mouse wheel | To make zoom in/out camera. |
Toolbar

Helps with the model visualization. Has the following options:
| Item | Description |
|---|---|
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Toggles the Grid visualization. |
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Toggles the Emitter shape gizmo visualization. |
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Forces particles simulation to be made using CPU instead of GPU when this option is activated, even when GPU particles are available. |
| Resets the camera position. | |
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Changes the background color. |
##Playback controls

This bar controls some aspect of the particle simulation life.
| Control | Description |
|---|---|
| Resets the particle system. | |
| The timeline slider. The handle will mark the current time in the animation, and its position can be modified. | |
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Controls the Time Factor of the particle system. The same behavior of the Particles Component property. |
Particles Properties
Panel with all the Particle System properties. They don't depend on the profile.





