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    Import a texture

    Drag and Drop Asset

    In Evergine Studio, importing an image file will create a Texture asset, as explained in this article.

    Inspect Textures in Asset Details

    You can find the texture assets in the Assets Details panel when you select a folder in the Project Explorer.

    Texture view

    Texture files in content directory

    Textures imported in Evergine create an aditional metadata .wetx file.

    Texture view

    Supported formats:

    Evergine supports the following image formats:

    Extension Compression Alpha Bits per pixel Supported texture types
    .jpg, jpeg Lossy compression. Configurable No 24 Texture2D
    .png Lossless compression Yes 8, 24, 48 Texture2D
    .bmp No compression Yes (not common) 24 Texture2D
    .gif Indexed colors Yes 8 Texture2D
    .tga No Yes 32 Texture2D
    .hdr No No 48 or 96 (high dynamic range) Texture2D
    .dds Yes (S3, DXT1, DXT3, DXT5) Yes Multiple Texture2D, Texture2DArray, Texture1D, Texture1DArray, TextureCube, TextureCubeArray, Texture3D
    .ktx Yes (ETC1S) Yes Multiple Texture2D, Texture2DArray, Texture1D, Texture1DArray, TextureCube, TextureCubeArray, Texture3D

    Sampler State association

    A Texture graphic resource needs a Sampler State asset for properly filtering it. That's why the Texture asset contains a reference to a SamplerState of your project.

    Texture Sampler

    This way the Texture has a default SamplerState associated. Evergine will automatically use it.

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