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    Sphere Collider

    Sphere Collider

    A Sphere shaped collider.

    SphereCollider3D component

    To use a Sphere Collider in Evergine, you only need to add a SphereCollider3D component to your entity:

    BoxCollider3D

    Properties

    Property Default Description
    Radius 0.5 This property define the radius of the Sphere collider.

    The Radius value can be used in two ways:
    • If the Entity has a mesh (with MeshComponent for example), the Radius value is relative to the mesh extents, to be more specific. In that case, a value of 0.5 let the SphereCollider3D to fit the entity mesh.
    • If the entity hasn't any meshes, the Radius value is used as scene units. In that case, a value of 2 will create a Sphere collider of a radius of 2 units, and a diameter of 4 units.
    Offset 0,0,0 Offset the collider respect the owner entity.

    The Offset value can be used in two ways:
    • If the Entity has a mesh (with MeshComponent for example), the Offset value is relative to the mesh extents.
    • If the entity hasn't any meshes, the Offset value is used as scene units.
    Margin 0.04 Physic Engine uses a small collision margin for collision shapes, to improve performance and reliability of the collision detection.
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