Enum ColorWriteChannels
Identify which components of each pixel of a render target are writable during blending.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum ColorWriteChannels
  Fields
| Name | Description | 
|---|---|
| All | Allow data to be stored in all components.  | 
      
| Alpha | Allow data to be stored in the alpha component.  | 
      
| Blue | Allow data to be stored in the blue component.  | 
      
| Green | Allow data to be stored in the green component.  | 
      
| None | None of the data are stored.  | 
      
| Red | Allow data to be stored in the red component.  |