Enum ResourceType
The shader resource type.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum ResourceType : byte
Fields
Name | Description |
---|---|
AccelerationStructure | A raytracing acceleration structure. |
ConstantBuffer | A Buffer accessed as a uniform buffer. |
Sampler | A SamplerState. |
StructuredBuffer | A Buffer accessed as a read-only storage buffer. |
StructuredBufferReadWrite | A Bufferaccessed as a read-write storage buffer. |
Texture | A read-only Texture. |
TextureReadWrite | A read-write Texture. |