Enum ResourceType
The shader resource type.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum ResourceType : byte
  Fields
| Name | Description | 
|---|---|
| AccelerationStructure | A raytracing acceleration structure.  | 
      
| ConstantBuffer | A Buffer accessed as a uniform buffer.  | 
      
| Sampler | A SamplerState.  | 
      
| StructuredBuffer | A Buffer accessed as a read-only storage buffer.  | 
      
| StructuredBufferReadWrite | A Bufferaccessed as a read-write storage buffer.  | 
      
| Texture | A read-only Texture.  | 
      
| TextureReadWrite | A read-write Texture.  |