Enum ShaderStages
Specifies the usage of a resource in shaders.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum ShaderStages : short
  Fields
| Name | Description | 
|---|---|
| AnyHit | The Raytracing anyHit shader stage.  | 
      
| ClosestHit | The Raytracing closestHit shader stage.  | 
      
| Compute | The compute shader stage.  | 
      
| Domain | The domain shader stage.  | 
      
| Geometry | The geometry shader stage.  | 
      
| Hull | The hull shader stage.  | 
      
| Intersection | The Raytracing intersection shader stage.  | 
      
| Miss | The Raytracing miss shader stage.  | 
      
| Pixel | The pixel shader stage.  | 
      
| RayGeneration | The Raytracing raygeneration shader stage.  | 
      
| Undefined | No stages.  | 
      
| Vertex | The vertex shader stage.  |