Search Results for

    Show / Hide Table of Contents

    Enum TextureFilter

    Filtering options during texture sampling.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public enum TextureFilter : byte

    Fields

    Name Description
    Anisotropic

    Use anisotropic interpolation for minification, magnification, and mip-level sampling.

    MinLinear_MagLinear_MipLinear

    Use linear interpolation for minification, magnification, and mip-level sampling.

    MinLinear_MagLinear_MipPoint

    Use linear interpolation for minification and magnification; use point sampling for mip-level sampling.

    MinLinear_MagPoint_MipLinear

    Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling.

    MinLinear_MagPoint_MipPoint

    Use linear interpolation for minification; use point sampling for magnification and mip-level sampling.

    MinPoint_MagLinear_MipLinear

    Use point sampling for minification; use linear interpolation for magnification and mip-level sampling.

    MinPoint_MagLinear_MipPoint

    Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling.

    MinPoint_MagPoint_MipLinear

    Use point sampling for minification and magnification; use linear interpolation for mip-level sampling.

    MinPoint_MagPoint_MipPoint

    Use point sampling for minification, magnification, and mip-level sampling.

    Extension Methods

    DX11ExtensionsMethods.ToDirectX(TextureFilter, bool)
    DX12ExtensionsMethods.ToDirectX(TextureFilter, bool)
    VKExtensionsMethods.ToVulkan(TextureFilter, out VkFilter, out VkFilter, out VkSamplerMipmapMode)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
    In This Article
    Back to top
    Generated by DocFX