Enum TextureFlags
Identifies how to bing a texture.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum TextureFlags : byte
Fields
Name | Description |
---|---|
DepthStencil | A texture usable as a depth stencil buffer. |
GenerateMipmaps | Enables MIP map generation by GPU |
None | No option. |
RenderTarget | A texture usable as render target. |
ShaderResource | A texture usable as a ShaderResourceView. |
UnorderedAccess | A texture usable as an unordered access buffer. |