Struct GamePadButtons
Represents the buttons of a game pad.
Inherited Members
Namespace: Evergine.Common.Input
Assembly: Evergine.Common.dll
Syntax
public struct GamePadButtons
  Fields
A
State of the A button.
Declaration
public ButtonState A
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
B
State of the B button.
Declaration
public ButtonState B
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
Back
State of the back button.
Declaration
public ButtonState Back
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
LeftShoulder
State of the left shoulder.
Declaration
public ButtonState LeftShoulder
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
LeftStick
State of the left stick.
Declaration
public ButtonState LeftStick
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
RightShoulder
State of the right shoulder.
Declaration
public ButtonState RightShoulder
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
RightStick
State of the right stick.
Declaration
public ButtonState RightStick
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
Start
State of the start button.
Declaration
public ButtonState Start
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
X
State of the X button.
Declaration
public ButtonState X
  Field Value
| Type | Description | 
|---|---|
| ButtonState | 
Y
State of the Y button.
Declaration
public ButtonState Y
  Field Value
| Type | Description | 
|---|---|
| ButtonState |