Namespace Evergine.Components.Graphics3D
Classes
BackgroundImage
This class render a texture to background.
Billboard
Represents a 2D image. Such image is loaded from a content file (.wpk), which is generated from a main PNG or JPEG file format.
BillboardRenderer
Renders a Billboard on the screen. The owner Evergine.Framework.Entity must contain the Billboard to be drawn, plus a Transform3D.
CapsuleMesh
Capsule primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
ConeMesh
Cone primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
CubeMesh
Cube primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
CylinderMesh
Cylinder primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
LineMeshRenderer3D
Renders a line mesh on the screen.
PlaneMesh
Plane primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
PostProcessingGraphRenderer
Renders a post-processing graph on the screen.
PrimitiveBaseMesh
Base class for primitive mesh components.
PyramidMesh
Pyramid primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
SphereMesh
Sphere primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
Spinner
Spins a Evergine.Framework.Graphics.Transform3D component from an Evergine.Framework.Entity around any arbitrary axis.
TeapotMesh
Teapot primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
TorusMesh
Torus primitive mesh. To render this mesh use the Evergine.Components.Graphics3D.MeshRenderer class.
Enums
BackgroundImage.StretchType
Describes how content is resized to fill its allocated space.
PlaneMesh.NormalAxis
Represents axis aligned normal values.