Search Results for

    Show / Hide Table of Contents

    Delegate GLUniformUpdaterDelegate

    Specify the value of a uniform variable for the current program object.

    Namespace: Evergine.OpenGL
    Assembly: Evergine.OpenGL.dll
    Syntax
    public delegate void GLUniformUpdaterDelegate(int location, int count, void* data)
    Parameters
    Type Name Description
    int location

    Specifies the location of the uniform variable to be modified.

    int count

    specifies the number of elements that are to be modified.

    void* data

    The pointer of the data.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
    In This Article
    Back to top
    Generated by DocFX