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    Class Scene

    Inheritance
    object
    Scene
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: glTFLoader.Schema
    Assembly: Evergine.Assets.dll
    Syntax
    public class Scene

    Properties

    Extensions

    Dictionary object with extension-specific objects.

    Declaration
    [JsonProperty("extensions")]
    public Dictionary<string, object> Extensions { get; set; }
    Property Value
    Type Description
    Dictionary<string, object>

    Extras

    Application-specific data.

    Declaration
    [JsonProperty("extras")]
    public Extras Extras { get; set; }
    Property Value
    Type Description
    Extras

    Name

    The user-defined name of this object.

    Declaration
    [JsonProperty("name")]
    public string Name { get; set; }
    Property Value
    Type Description
    string

    Nodes

    The indices of each root node.

    Declaration
    [JsonConverter(typeof(ArrayConverter))]
    [JsonProperty("nodes")]
    public int[] Nodes { get; set; }
    Property Value
    Type Description
    int[]

    Methods

    ShouldSerializeExtensions()

    Declaration
    public bool ShouldSerializeExtensions()
    Returns
    Type Description
    bool

    ShouldSerializeExtras()

    Declaration
    public bool ShouldSerializeExtras()
    Returns
    Type Description
    bool

    ShouldSerializeName()

    Declaration
    public bool ShouldSerializeName()
    Returns
    Type Description
    bool

    ShouldSerializeNodes()

    Declaration
    public bool ShouldSerializeNodes()
    Returns
    Type Description
    bool

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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