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    Model Editor

    Model Editor

    Model Editor allows the editing of model assets. Double click over a Model asset shown in Assets Details will open this editor. The editor is composed of 5 main parts:

    Viewport

    Shows the Model with the current configuration. If the model is animated, it will show the current animation state of the animation toolbar.

    Toolbar

    Toolbar controls

    Helps with the model visualization. Has the following options:

    Item Description
    toggle grid Toggles the Grid visualization.
    solid / wireframe

    Toggles the visualization from Solid (default) to Wireframe.

    Wireframe
    bounding box

    Toggles the Bounding box visualization of the model.

    bounding box
    hierarchy

    Toggles the Hierarchy visualization of the model.

    bounding box
    normals

    Toggles the normals visualization of the vertices.

    bounding box
    uv

    Toggles the UV checker visualization of the model.

    bounding box
    reset camera Resets the camera position.
    change background Changes the background color.

    ##Playback controls

    Playback controls

    In case that the model has animations, the Playback Toolbar allows to play the selected clip.

    Control Description
    play / stop Plays / Stop the current clip animationS.
    timeline The timeline slider. The handle will mark the current time in the animation, and its position can be modified.
    speed Controls the Speed Factor of the reproduction. By default is 1.00.

    Properties

    Panel with all the Model properties. They don't depend on the profile.

    Property Description
    SwapSwindingOrder Flips the normals of the model when activated..
    GenerateTangentSpace When checked will generate the tangent coordinates of every vertex. Useful when dealing with normal mapping.
    ExportAnimations For exporting the animation information of the model.
    ExportAsRaw Will export the model as the source file (.fbx for example), instead of creating a binary Evergine asset..

    Animation clip properties

    For every animation contained in the model, it will show the following information.

    Property Description
    Index The animation order.
    Name the name of the clip. This string will be used in the Animation3D when we want to play the animation.
    Duration Timestamp of the duration.
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