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    Box Collider

    Box Collider

    A Box shaped collider.

    BoxCollider3D component

    To use a Box Collider in Evergine, you only need to add a BoxCollider3D component to your entity:

    BoxCollider3D

    Properties

    Property Default Description
    Size 1,1,1 This property define the size of the Box collider.

    The Size value can be used in two ways:
    • If the Entity has a mesh (with MeshComponent for example), the Size value is relative to the mesh extents. In that case, a value of 1,1,1 let the BoxCollider3D to fit the entity mesh.
    • If the entity hasn't any meshes, the Size value is used as scene units. In that case, a value of 2,2,2 will create a box collider of 2x2x2 units.
    Offset 0,0,0 Offset the collider respect the owner entity.

    The Offset value can be used in two ways:
    • If the Entity has a mesh (with MeshComponent for example), the Offset value is relative to the mesh extents.
    • If the entity hasn't any meshes, the Offset value is used as scene units.
    RotationOffset 0,0,0 Apply to the Collider a rotation offset respect the owner entity.

    Margin 0.04 Physic Engine uses a small collision margin for collision shapes, to improve performance and reliability of the collision detection.
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