Sphere Collider

A Sphere shaped collider.
SphereCollider3D component
To use a Sphere Collider in Evergine, you only need to add a SphereCollider3D component to your entity:

Properties
| Property | Default | Description | 
|---|---|---|
| Radius | 0.5 | This property define the radius of the Sphere collider.  The Radius value can be used in two ways: 
  | 
| Offset | 0,0,0 | Offset the collider respect the owner entity.  The Offset value can be used in two ways: 
  | 
| Margin | 0.04 | Physic Engine uses a small collision margin for collision shapes, to improve performance and reliability of the collision detection. |