Physics
Evergine provides real-time physics simulation including collision, gravity and other forces. Using built-in physics engine helps with creating realistic behavior for your scene entities. This section explains how physics work, how to add them to your scene, and how to control them in your custom components.
Built-in Physics engine
Evergine uses the open-source Bullet Physics engine. For detailed information, see the Bullet User
Note
Evergine provides an abstraction API that allows you to provide your custom physics integration.