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    Class CustomKinematicClosestNotMeRayResultCallback

    Inheritance
    object
    BulletObject
    BulletDisposableObject
    RayResultCallback
    ClosestRayResultCallback
    CustomKinematicClosestNotMeRayResultCallback
    Inherited Members
    ClosestRayResultCallback.RayFromWorld
    ClosestRayResultCallback.RayToWorld
    ClosestRayResultCallback.HitNormalWorld
    ClosestRayResultCallback.HitPointWorld
    RayResultCallback.NeedsCollision(BroadphaseProxy)
    RayResultCallback.Dispose(bool)
    RayResultCallback.ClosestHitFraction
    RayResultCallback.CollisionFilterGroup
    RayResultCallback.CollisionFilterMask
    RayResultCallback.CollisionObject
    RayResultCallback.Flags
    RayResultCallback.HasHit
    BulletDisposableObject.InitializeUserOwned(nint)
    BulletDisposableObject.InitializeSubObject(nint, BulletObject)
    BulletDisposableObject.Dispose()
    BulletDisposableObject.IsDisposed
    BulletObject.Initialize(nint)
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public class CustomKinematicClosestNotMeRayResultCallback : ClosestRayResultCallback

    Constructors

    CustomKinematicClosestNotMeRayResultCallback(CollisionObject)

    Declaration
    public CustomKinematicClosestNotMeRayResultCallback(CollisionObject me)
    Parameters
    Type Name Description
    CollisionObject me

    Fields

    _me

    Declaration
    protected CollisionObject _me
    Field Value
    Type Description
    CollisionObject

    Methods

    AddSingleResult(ref LocalRayResult, bool)

    Declaration
    public override float AddSingleResult(ref LocalRayResult rayResult, bool normalInWorldSpace)
    Parameters
    Type Name Description
    LocalRayResult rayResult
    bool normalInWorldSpace
    Returns
    Type Description
    float
    Overrides
    ClosestRayResultCallback.AddSingleResult(ref LocalRayResult, bool)

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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