Enum ColorWriteChannels
Identifies which components of each pixel of a render target are writable during blending.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum ColorWriteChannels
Fields
Name | Description |
---|---|
All | Allows data to be stored in all components. |
Alpha | Allows data to be stored in the alpha component. |
Blue | Allows data to be stored in the blue component. |
Green | Allows data to be stored in the green component. |
None | None of the data is stored. |
Red | Allows data to be stored in the red component. |