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    Enum ColorWriteChannels

    Identifies which components of each pixel of a render target are writable during blending.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    [Flags]
    public enum ColorWriteChannels

    Fields

    Name Description
    All

    Allows data to be stored in all components.

    Alpha

    Allows data to be stored in the alpha component.

    Blue

    Allows data to be stored in the blue component.

    Green

    Allows data to be stored in the green component.

    None

    None of the data is stored.

    Red

    Allows data to be stored in the red component.

    Extension Methods

    VKExtensionsMethods.ToVulkan(ColorWriteChannels)
    WGPUExtensionsMethods.ToWGPU(ColorWriteChannels)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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