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    Enum MapMode

    Specifies how a graphics resource will be mapped into CPU address space.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public enum MapMode : byte

    Fields

    Name Description
    Read

    A read-only resource mapping. The mapped data region is not writable and cannot be used to transfer data into the graphics resource.

    ReadWrite

    A read-write resource mapping. The mapped data region is both readable and writeable.

    Write

    A write-only resource mapping. The mapped data region is writable and will be transferred to the graphics resource when UnmapMemory(GraphicsResource, uint) is called.

    Extension Methods

    DX11ExtensionsMethods.ToDirectX(MapMode, bool)
    WGPUExtensionsMethods.ToWGPU(MapMode)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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