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    Enum AccelerationStructureGeometryFlags

    Flags specifying additional parameters for building acceleration structures.

    Namespace: Evergine.Common.Graphics.Raytracing
    Assembly: Evergine.Common.dll
    Syntax
    [Flags]
    public enum AccelerationStructureGeometryFlags

    Fields

    Name Description
    NoDuplicateAnyhitInverseOcation

    By default, the system is free to trigger an any-hit shader more than once for a given ray-primitive intersection. This flexibility helps improve the traversal efficiency of acceleration structures in certain cases.

    None

    No options are specified.

    Opaque

    When rays encounter this geometry, the geometry acts as if no hit shader is present. It is recommended to use this flag liberally, as it can enable important ray processing optimizations.

    Extension Methods

    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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