Enum HitGroupDescription.HitGroupType
Hit group type.
Namespace: Evergine.Common.Graphics.Raytracing
Assembly: Evergine.Common.dll
Syntax
public enum HitGroupDescription.HitGroupType
Fields
Name | Description |
---|---|
General | The hit group indicates a shader group. |
Procedural | The hit group uses a procedural primitive within a bounding box to calculate ray hits. Hit groups that use procedural primitives must contain an intersection shader. |
Triangles | The hit group uses a list of triangles to calculate ray hits. Hit groups that use triangles can’t contain an intersection shader. |