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    Enum ResourceType

    Represents the shader resource type.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public enum ResourceType : byte

    Fields

    Name Description
    AccelerationStructure

    A ray tracing acceleration structure.

    ConstantBuffer

    A Buffer accessed as a uniform buffer.

    Sampler

    A SamplerState.

    StructuredBuffer

    A Buffer accessed as a read-only storage buffer.

    StructuredBufferReadWrite

    A Buffer accessed as a read-write storage buffer.

    Texture

    A read-only Texture.

    TextureReadWrite

    A read-write Texture.

    Extension Methods

    DX12ExtensionsMethods.ToDirectX(ResourceType)
    VKExtensionsMethods.ToVulkan(ResourceType, bool)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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