Enum ShaderStages
Specifies the use of a resource in shaders.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum ShaderStages : short
Fields
Name | Description |
---|---|
AnyHit | The Raytracing any-hit shader stage. |
ClosestHit | The Raytracing closest hit shader stage. |
Compute | The compute shader stage. |
Domain | Represents the domain shader stage. |
Geometry | The geometry shader stage. |
Hull | The hull shader stage. |
Intersection | The Raytracing intersection shader stage. |
Miss | The ray tracing miss shader stage. |
Pixel | The pixel shader stage. |
RayGeneration | The ray tracing ray generation shader stage. |
Undefined | No stages are present. |
Vertex | The vertex shader stage. |