Enum TextureFlags
Identifies how to bind a texture.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum TextureFlags : byte
Fields
Name | Description |
---|---|
DepthStencil | A texture that can be used as a depth stencil buffer. |
GenerateMipmaps | Enables GPU mipmap generation |
None | No options. |
RenderTarget | A texture that can be used as a render target. |
ShaderResource | A texture that can be used as shader parameter. |
UnorderedAccess | A texture that can be used as an unordered access buffer. |