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    Enum HideFlags

    Mask that indicates saving and visibility in the Editor.

    Namespace: Evergine.Framework
    Assembly: Evergine.Framework.dll
    Syntax
    [Flags]
    public enum HideFlags

    Fields

    Name Description
    DontSave

    The object will not be saved in the scene.

    DontShow

    The object will be hidden from the visual entity tree.

    None

    Defaults to not hiding.

    Extension Methods

    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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