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    Interface IPointToPointJoint3D

    Interface for a Point-to-Point 3D Joint in physics.

    Inherited Members
    IJoint3D.OnBroke
    IJoint3D.InternalJoint
    IJoint3D.BodyA
    IJoint3D.BodyB
    IJoint3D.AppliedImpulse
    IJoint3D.DebugDrawSize
    IJoint3D.NeedsFeedback
    IJoint3D.JointFeedback
    IJoint3D.OverrideNumSolverIterations
    IJoint3D.IsEnabled
    IJoint3D.BreakingImpulseThreshold
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public interface IPointToPointJoint3D : IJoint3D

    Properties

    LocalAnchorA

    Gets or sets the local anchor point relative to BodyA's origin.

    Declaration
    Vector3 LocalAnchorA { get; set; }
    Property Value
    Type Description
    Vector3

    LocalAnchorB

    Gets or sets the local anchor point relative to body B's origin.

    Declaration
    Vector3 LocalAnchorB { get; set; }
    Property Value
    Type Description
    Vector3

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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