Class JointDef3D
Definition of a 3D joint.
Namespace: Evergine.Framework.Physics3D
Assembly: Evergine.Framework.dll
Syntax
public class JointDef3D
Fields
BodyA
The primary attached body.
Declaration
public IRigidBody3D BodyA
Field Value
Type | Description |
---|---|
IRigidBody3D |
BodyB
The second attached body.
Declaration
public IRigidBody3D BodyB
Field Value
Type | Description |
---|---|
IRigidBody3D |
BreakPoint
The amount of force needed to break the joint.
Declaration
public float BreakPoint
Field Value
Type | Description |
---|---|
float |
CollideConnected
Set this flag to true if the attached bodies should collide.
Declaration
public bool CollideConnected
Field Value
Type | Description |
---|---|
bool |
IsActive
The joint is active by default.
Declaration
public bool IsActive
Field Value
Type | Description |
---|---|
bool |
NeedsJointFeedback
Needs a joint feedback instance.
Declaration
public bool NeedsJointFeedback
Field Value
Type | Description |
---|---|
bool |
UserData
Use this to attach application-specific data to your joints.
Declaration
public object UserData
Field Value
Type | Description |
---|---|
object |