Namespace Evergine.Framework.XR
Structs
XRControllerGenericState
Represents the gamepad state.
XRHandJoint
Specifies the pose of a hand joint.
Enums
XRButtons
Represents all VR buttons.
XREyeType
Specifies which eye is used for rendering.
XRHandJointKind
Specifies a joint within the user's hand.
XRHandedness
Provides the VR HMD (Head-Mounted Display) functionality.
XRMode
Specifies which XR mode is being used.
XRTrackingState
Enumeration for tracking state.