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    Namespace Evergine.Framework.XR

    Structs

    XRControllerGenericState

    Represents the gamepad state.

    XRHandJoint

    Specifies the pose of a hand joint.

    Enums

    XRButtons

    Represents all VR buttons.

    XREyeType

    Specifies which eye is used for rendering.

    XRHandJointKind

    Specifies a joint within the user's hand.

    XRHandedness

    Provides the VR HMD (Head-Mounted Display) functionality.

    XRMode

    Specifies which XR mode is being used.

    XRTrackingState

    Enumeration for tracking state.

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