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    Enum ClientStates

    States values for a client.

    Namespace: Evergine.Networking.Client
    Assembly: Evergine.Networking.dll
    Syntax
    public enum ClientStates

    Fields

    Name Description
    Disconnected

    The client is no longer connected (to any server). Connect to a server to go on.

    InLobby

    Connected to a matchmaking server. You might use matchmaking now.

    Joined

    The client entered a room. The CurrentRoom and Players are known and you can now raise events.

    Joining

    Transition state while joining or creating a room on the server.

    Leaving

    Transition state when leaving a room.

    Extension Methods

    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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