Update from Evergine 2023.9.28 to Evergine 2024.6.28
When upgrading to Evergine 2024.6, a few manual adjustments are required to ensure your previous projects work correctly. The main changes include:
- Modifications to how prefabs are serialized.
- Removal of the 2D API.
- Many engine packages are now compatible only with .NET 8.
If you update your project using the Evergine launcher, you might encounter errors such as:
<PATH_TO_OUR_PROJECT>\MyScene.wescene(195,18): error WESC000: Unknown node type, check the visibility of the member. [<PATH_TO_OUR_PROJECT>\MigrateSample.csproj]
To resolve this, run the following script:
<#
.SYNOPSIS
Removes deprecated InstancedEntities files.
.DESCRIPTION
Removes deprecated InstancedEntities files.
#>
param (
[Parameter(mandatory=$false)]
[string]$path
)
$confirmation = Read-Host "This script performs the following actions:
- Remove InstancedEntities files.
- Migrate modified properties.
They cannot be undone. Do you want to continue? [y/n]"
if ($confirmation -ne "y") { exit }
# Remove InstancedEntities files
Get-Childitem -Path $path -Recurse -Include "InstancedEntities","InstancedEntities.wefile" | Remove-Item -Force
# Replace modified properties
Get-ChildItem -Path $path -Recurse -Include "*.wescene","*.weprefab" |
ForEach-Object {
$p = $_.FullName
$a = Get-Content $p
$a = $a -replace "keyframes","Keyframes"
$a = $a -replace "additionalComponentList","AdditionalComponents"
$a = $a -replace "additionalChildrenList","AdditionalChildren"
$a = $a -replace "removedComponentList","RemovedComponents"
$a = $a -replace "modificationList","Modifications"
$a = $a -replace "entityLinks","EntityLinks"
Set-Content $a -Path $p
}
Additionally, review your csproj files and update the .NET6 entries to .NET8 for the TargetFramework properties.
<PropertyGroup>
<OutputType>Exe</OutputType>
<!--
Previous Windows project - used by Evergine Studio - was referencing .NET6. Do the same for the rest of your platform-specific start projects.
<TargetFramework>net6.0-windows</TargetFramework>
-->
<TargetFramework>net8.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
Lastly, depending on the specific version of Evergine 2023.9 you are using, you might need to run the following script to address any VirtualScreenManager errors, as this has been removed.
<#
.SYNOPSIS
Removes VirtualScreenManager entries from scenes. This manager has been removed.
.DESCRIPTION
Removes VirtualScreenManager entries from scenes. This manager has been removed.
#>
param (
[Parameter(mandatory=$false)]
[string]$path
)
if ($path -eq "") {
$path = "."
}
$numberOfFiles = Get-ChildItem -Path $path -Recurse -Filter '*.wescene' | Measure-Object | %{$_.Count}
Get-ChildItem -Path $path -Recurse -Filter '*.wescene' |
ForEach-Object {
$current++
Write-Host "($current/$numberOfFiles) Processing file $_.FullName"
$contents = Get-Content -Raw -Path $_.FullName
$preLength = $contents.Length
$contents = $contents -replace "\s+-.*VirtualScreenManager.*\n.*\n.*\n.*\n.*\n.*\n.*", ""
$postLength = $contents.Length
if ($preLength -ne $postLength) {
Set-Content -Path $_.FullName -Value $contents
}
}
Additional Changes for UWP Projects
If your solution includes UWP projects, update the Default.rd.xml files to create Release builds and avoid .NET Native compiler errors.
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add line below to make it possible for Release builds -->
<Assembly Name="Vortice.XAudio2" Dynamic="Auto" />