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    Particle System Editor

    Particles Editor

    The Particle System Editor allows the editing of particle system assets. Double-clicking on a Particle System asset shown in Assets Details will open this editor. The editor is composed of 4 main parts:

    Viewport

    Shows the Particle System with the current configuration. The user can orbit, zoom, and pan the camera. Particles Viewport

    Actions Description
    Left mouse button Rotates the camera around the particle system.
    Right mouse button Rotates two lights around the particle system.
    Mouse wheel Zooms the camera in/out.

    Toolbar

    Toolbar controls

    Helps with the model visualization. It includes the following options:

    Item Description
    toggle grid Toggles the Grid visualization.
    toggle_gizmo Toggles the Emitter shape gizmo visualization.
    bounding box Forces particle simulation to use the CPU instead of the GPU when this option is activated, even if GPU particles are available.
    reset camera Resets the camera position.
    change background Changes the background color.

    Playback Controls

    Simulation controls

    This bar controls some aspects of the particle simulation life.

    Control Description
    reset Resets the particle system.
    play / stop The timeline slider. The handle marks the current time in the animation, and its position can be modified.
    Time factor Controls the Time Factor of the particle system, similar to the Particles Component property.

    Particle Properties

    A panel with all the Particle System properties. These properties do not depend on the profile.

    Particles Properties

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