Screen Space Reflection (SSR)
Screen Space Reflections (SSR) adds real-time local reflections to object surfaces. This effect is in screen space, which means it can only reflect objects that are already on the screen. The effect uses the depth buffer to cast rays from object surfaces to calculate the reflection.
Parameter | Description |
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Num. Rays | Number of rays per pixel. |
Max. Reflection Distance | Maximum ray reflection distance. |
Refinement Steps | Number of refinement steps after the ray hit detection. |
Pixel Thickness | Helps to avoid depth shadow areas. |
Max. Roughness | Maximum roughness value at which the reflection will be calculated. |
Intensity | Blend with the original render. |
Debug Mode Enable | Allows checking only the reflection output. |