Postprocessing Graph Editor
Postprocessing Graph Editor allows editing Postprocessing Graph assets. Double-clicking on a postprocessing graph asset shown in Assets Details will open this editor. The editor is composed of three main parts:
- Graph Editor
- Compute Effects Collection
- Viewport
Graph Editor
The Graph Editor allows you to create graph nodes to connect the start node (Render) with the last node (Screen). The nodes are computed effects, and their parameters, inputs, and outputs are defined by their ResourceLayout block.
Node Elements | Description |
---|---|
Name | Located at the top of the Node is the name of the compute effect used. |
Divisors | Allows configuring the ThreadGroupDivisor X, Y, and Z to dispatch the compute effect. |
Parameters | Allows configuring constant buffer or structure buffer properties for the compute effect. |
Input | Allows setting Textures and Samplers for the compute effect. |
Output | Allows setting RWTextures for the compute effect. |
Tip
The node inputs can only be connected with a single node output, but a node output can be connected with multiple node inputs.
Toolbox
The toolbox is located at the top of the graph editor and allows you to manipulate the graph view.
Icon | Description |
---|---|
Delete the selected node. | |
Execute an algorithm to relocate nodes and avoid node overlapping. | |
Zoom in/out the graph. | |
Center the view over the graph. |
Actions | Description |
---|---|
Left mouse button | Selection tool. Allows selecting single or multiple nodes. |
Right mouse button | Cut tool. Allows you to draw a cut line to break connections. |
Middle mouse button | Pan tool. Allows you to move along the graph. |
Mouse wheel | Allows you to zoom in/out over the graph. |
Compute Effects Collection
In this panel, you can find all compute effects existing in the project and drag an effect to the graph editor to use it.
Viewport
The viewport allows you to inspect the result of the postprocessing graph applied to the scene:
Note
To refresh the graph changes in the viewport, you need to save all graph changes.
Icon | Description |
---|---|
The combobox allows selecting the current scene for the viewport. | |
Opens the camera settings to configure all its parameters. The camera changes are not stored, so it is only for testing purposes. |
The viewport allows you a simple interaction to easily inspect the scene:
Actions | Description |
---|---|
W , S , D , A |
Move camera along the scene. |
Right mouse button | Rotates camera. |
Middle mouse button | Camera panning. |
Mouse wheel | Camera zoom in/out. |