Box Collider
A box-shaped collider.
BoxCollider3D Component
To use a Box Collider in Evergine, you only need to add a BoxCollider3D
component to your entity:
Properties
Property | Default | Description |
---|---|---|
Size | 1,1,1 | This property defines the size of the box collider. The Size value can be used in two ways:
|
Offset | 0,0,0 | Offsets the collider with respect to the owner entity. The Offset value can be used in two ways:
|
RotationOffset | 0,0,0 | Applies a rotation offset to the collider with respect to the owner entity. |
Margin | 0.04 | The physics engine uses a small collision margin for collision shapes to improve performance and reliability of the collision detection. |