Sphere Collider
A sphere-shaped collider.
SphereCollider3D Component
To use a Sphere Collider in Evergine, you only need to add a SphereCollider3D
component to your entity:
Properties
Property | Default | Description |
---|---|---|
Radius | 0.5 | This property defines the radius of the Sphere Collider. The Radius value can be used in two ways:
|
Offset | 0,0,0 | Offsets the collider relative to the owner entity. The Offset value can be used in two ways:
|
Margin | 0.04 | The physics engine uses a small collision margin for collision shapes to improve the performance and reliability of collision detection. |