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    Physics


    Physics

    Evergine provides real-time physics simulation, including collision, gravity, and other forces. Using the built-in physics engine helps create realistic behavior for your scene entities. This section explains how physics work, how to add them to your scene, and how to control them in your custom components.

    Built-in Physics Engine

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    Evergine uses the open-source Bullet Physics engine. For detailed information, see the Bullet User Manual.

    Note

    Evergine provides an abstraction API that allows you to integrate your custom physics solutions.

    In this section

    • PhysicManager and Bullet
    • Physics Bodies
    • Colliders
    • Queries
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