Physics
Evergine provides real-time physics simulation, including collision, gravity, and other forces. Using the built-in physics engine helps create realistic behavior for your scene entities. This section explains how physics work, how to add them to your scene, and how to control them in your custom components.
Built-in Physics Engine
Evergine uses the open-source Bullet Physics engine. For detailed information, see the Bullet User Manual.
Note
Evergine provides an abstraction API that allows you to integrate your custom physics solutions.