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    Enum ColorWriteChannels

    Identify which components of each pixel of a render target are writable during blending.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    [Flags]
    public enum ColorWriteChannels

    Fields

    Name Description
    All

    Allow data to be stored in all components.

    Alpha

    Allow data to be stored in the alpha component.

    Blue

    Allow data to be stored in the blue component.

    Green

    Allow data to be stored in the green component.

    None

    None of the data are stored.

    Red

    Allow data to be stored in the red component.

    Extension Methods

    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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