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    Enum CompilationMode

    An enum.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    [Flags]
    public enum CompilationMode : byte

    Fields

    Name Description
    Debug

    Shaders are compiled with debug information.

    None

    Shaders are compiled without special parameters.

    Release

    Shaders are compiled with optimizations.

    Extension Methods

    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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